Learning+in+Virtual+Worlds

=Learning in Virtual Worlds=

1. View "What games teach". Respond via the discussion board with your opinions of video games and their possibilities. Have one of your group members embed the video "What games teach" in the space provided between number 1 and 2. media type="custom" key="5713025" 2. Read the statements from "Where do you stand". Respond via the discussion board.

3. Read "97 percent of children play video games" from "Games people play". Take the quiz that follows and keep track of your reactions to the correct answers. Respond via the discussion board.

4. Read “Demographics of Adult Gamers” from "Games people play". Respond through the discussion board.

5. View "A game for justice" from "The Supreme Court . . ." . Have one person from your group embed the movie after number five. Read the advantages and disadvantages that are listed after the movie. Respond via the discussion board.

6. View "The Avatar Effect". Respond to the discussion board. Embed the video in the space between numbers 6 and 7. media type="custom" key="5724865" 7. Read "Analyzing Avatars". Respond to the discussion board.

8. Read through the "Self Assessment". Respond to the discussion board.

=More Reading =


 * 1) Each group member needs to individually read / analyze / scan the available resources in the "More Reading" tab of your assigned site.
 * 2) As a group you need to collaborate to create a summary of the contents of each resource in the space provided below.

= Resource Summaries = “Activities for Students: Life Online” These videos and articles benefit anyone who uses the internet to communicate with others. The videos show how young people are consumed by technology and think they need everything at their fingertips. It also shows how some kids use the internet to bully other kids. They also show that you should be aware of everything you post on the internet because everyone can see it. This content is beneficial because it shows both the negatives and positives of the internet and technology.

“The Education Arcade” These articles apply to hands on learners. The available content is that you need to play the game to learn, not have someone teach you. But you’re more likely to mess up or tune that person out until you experience it on your own. The content is beneficial because 9 out of 10 people will get a better experience by teaching themselves.

“Global Kids” This article can apply to everybody. It teaches about avatars and the benefits that some people think they have. It also informs the reader about some benefits that can come from playing video games. The content in this article is beneficial to the reader because you can learn in many different ways, and are not limited to one kind of teaching style.